To add a drifting mechanic to a racing game, integrate physics-based vehicle dynamics with tuned tire friction curves to simulate grip loss at high slip angles (e.g., 15-30 degrees), allowing controlled slides. Map player inputs for steering, throttle, and a drift trigger (like a handbrake) to initiate and maintain drifts, while enabling counter-steering for slide control. Detect drif... https://dzoneonline.com